Chamurian spell users come in many forms and shapes.
However, all of them have available the open and closed lists from the
following products and sources (with a few exceptions):
- Spell Law (of Essence), except Rune Mastery
- Essence Companion, except Circle Mastery,
Elemental Summons, Fey Conjury, and Magic Staff.
- Elemental Companion Addendum (Lesser
Elemental Mastery lists for each element)
- The Vault Opened from Shades of Darkness
Additionally, they may learn the following lists as open or
closed lists:
- Essence Companion TP lists as Closed lists: Arachnomancy
(requires the training package Arachnomancer), Brewing Lore, Mending Ways, Predictions,
and Traveler’s Way. Some professions may take some of these as Base lists instead.
The following lists are possible picks as additional /
alternative base lists for all Chamurian pure/hybrid spell users:
Chamurian Common Base Table
Glyphs* (EC)
|
Magic Staff
(EC)
|
Symbolism*
(EC)
|
Mirages (SLII)
|
Warding
Mastery (EC)
|
|
SLII = Rolemaster Classic Spell Law II (2010); SoD = Shades
of Darkness setting book
* Chamurian Glyphs and Symbols are usually used to defend camps, towns, and
Earthnodes
Each spell list requires either a teacher or spell research
under open skies. The spell lists available to Chamurians are called the
Chamurian sphere of magic.
Chamurian Magus
Chamurian Magi are pure spell users of Essence who focus on
the study of elements.
Template: Magician. Pure Essence spell user.
Prime Stats: As Magician.
Base lists:
- Magicians choose 4 base lists from the approved
open and closed lists of Chamurian sphere of magic.
- Additionally, they choose 6 base lists from the
Chamurian Magician folio (note that this also contains the additional lists in Chamurian
Common Base Table). Left-most column is the most typical set:
Earth Law
|
Air Law
(SLII)
|
Combat
Illusions (EC)
|
Fire Law
|
Dark Law (SLII)
|
Magic Staff (EC)
|
Ice Law
|
Earth Ways
(SLII)
|
Physical
Manipulations (EC)
|
Light Law
|
|
Spell Defense
(EC)
|
Water Law
|
|
|
Wind Law
|
|
|
SLII = Rolemaster Classic Spell Law II (2010); EC = Essence
Companion
- The rest of the spell lists in the base list folio
may be learned as Closed Essence spell lists if the character finds someone to
teach them or spends a sufficient time to research the lists from the Vault
(i.e. studying the sky).
Special skills: As Magician.
Profession bonuses: As Magician.
Chamurian Reality Distorter
Reality Distorters are Chamurian version of the Illusionist.
They are masters of physical and chemical tricks on senses. Their spells twist
the reality in a way that it appears impossible for the untrained eye. To make
it realistic is the real skill of the Distorter.
Template: Illusionist. Pure Essence spell user.
Prime Stats: As Illusionist.
Base lists:
- Distorters choose 4 base lists from the approved
open and closed lists of Chamurian sphere of magic.
-
Additionally, they choose 6 base lists from the
Chamurian Distorter folio (note that this also contains the additional lists in
Chamurian Common Base Table). Left-most column is the most typical set:
Feel-Taste-Smell
|
Dark Law
(SLII)
|
Combat
Illusions (EC)
|
Guises
|
Dark Mastery
(F&I)
|
Magic Staff (EC)
|
Illusion
Mastery
|
Darkness
|
Physical
Manipulations (EC)
|
Light Molding
|
Light Law
|
Spell Defense
(EC)
|
Mind Sense
Molding
|
Light Mastery
(F&I)
|
|
Sound Molding
|
Mirror Magic**
(EC)
|
|
SLII = Rolemaster Classic Spell Law II (2010); EC = Essence
Companion; F&I = Fire & Ice: Elemental Companion
* Mirror Magic lvl 5 spell Mirror Rune is replaced with a Glyph (see Glyphs
spell list in SLII).
- The rest of the spell lists in the base list folio
may be learned as Closed Essence spell lists if the character finds someone to
teach them or spends a sufficient time to research the lists from the Vault
(i.e. studying the sky).
Special skills: As Illusionist. Additionally, Spell Artistry
is Everyman skill.
Profession bonuses: As Illusionist.
Chamurian Mystic
Chamurian Mystics are hybrid spell users of Essence and
Mentalism. With both elements of Magus and of Distorter, Mystics focus on spells
of subtle misdirection and modification, some of the reality, some merely of
the mind. The most secretive of Chamurian schools, they draw power from the Ley
Lines but also from their personal Essence. This allows them a greater control
but much subtler effects, only available for their school.
Template: Mystic. Hybrid Essence-Mentalism spell
user.
Prime Stats: As Mystic.
Base lists:
- Mystics choose 6 base lists from the Chamurian
Mystic folio below. Note that this also contains the additional lists in Chamurian
Common Base Table, as well as open and closed Essence lists allowed for
Chamurians. Left-most column is the most typical set.
-
Mystics may also choose base lists from within open
and closed Mentalism lists. The lists that are not chosen, may be developed as
open and closed lists of own realm.
Confusing
Ways
|
Dark Law
(SLII)
|
Body Shifting
(MC)
|
Gas
Alteration
|
Darkness
|
Combat
Illusions (EC)
|
Hiding
|
Mirror Magic**
(EC)
|
Magic Staff (EC)
|
Liquid Alteration
|
Seeming
Defenses (MC)
|
Physical
Manipulations (EC)
|
Mystical
Change
|
Seeming Law
(MC)
|
Spell Defense
(EC)
|
Solid
Alteration
|
Seeming
Mastery (MC)
|
|
SLII = Rolemaster Classic Spell Law II (2010); EC = Essence
Companion; MC = Mentalism Companion
* Mirror Magic lvl 5 spell Mirror Rune is replaced with a Glyph (see Glyphs
spell list in SLII).
- The rest of the spell lists in the base list folio
may be learned as Closed Essence spell lists if the character finds someone to
teach them or spends a sufficient time to research the lists from the Vault
(i.e. studying the sky).
Special skills: As Mystic.
Profession bonuses: As Mystic.
Special note: As hybrid spell users, Chamurian Mystics use the worse of the
PP progression of Essence and Mentalism. However, since they draw their power
partially from their own life essence, they always gain at least half of their
power points despite a possible failure in Star Gazing / Face of Chamur check
and/or Astronomy / Celestial Attunement check.
Chamurian Voyager
Chamurian Voyagers are semi-spell users of Essence. They are
the Chamurian version of Rangers, realm-swapped to Essence and their spell
lists are slightly modified. Their spells deal with traveling and obstacles encountered
in the Scarthen World. The more militant Voyagers may pick most of Warrior Mage’s
spell lists as base lists (see the table below).
Template: Ranger. Semi-spell user of Essence.
Prime Stats: Co and Em.
Base lists:
- Voyagers choose 6 base lists from the Chamurian Voyager
folio below. Note that this also contains open and closed Essence lists allowed
for Chamurians but not the common Chamurian base lists. Left-most column
is the most typical set. Typical warrior Voyager would pick the lists in the middle
column instead, as well as Spell Defense and Traveler’s Ways. Any
mix of the below lists is possible, however.
Moving Ways
|
Combat Ways
(EC)
|
|
Nature’s
Guises
|
Combat
Illusions (EC)
|
Physical
Manipulations (EC)
|
Nature’s Way
|
Warrior’s
Enhancements (EC)
|
Symbolism
(EC)
|
Path Mastery
|
Will of the
Warrior (EC)
|
Warding
Mastery (EC)
|
Spell Defense
(EC)
|
|
|
Traveler’s
Ways (EC)
|
|
|
EC = Essence Companion
- The rest of the spell lists in the base list folio
may be learned as Closed Essence spell lists if the character finds someone to
teach them or spends a sufficient time to research the lists from the Vault
(i.e. studying the sky).
Special skills: Restricted: Channeling.
Profession bonuses: As Ranger.
Chamurian Warden
Chamurian Vault Wardens are pure spell users of Essence.
They are the Chamurian version of Animists, realm-swapped to Essence and heavily
modified through their spell lists. Their spell lists deal with earth, nature, travel,
and weather.
Note: Warden spell lists differ significantly
from a regular Animist’s. They may gain only 3 of the regular 6 Animist spell
lists. There are replacements for some (Nature’s Protections -> Spell Defence
and Storm’s Protections) but otherwise they are a very different beast from
Animist, more like a blend between Storm Mage (from Fire & Ice Addendum) and
a nature specialist. They also lose Channeling skill as everyman but it’s replaced
by regular magician’s specializations.
Template: Animist. Pure spell user of Essence.
Prime Stats: As Magician.
Base lists:
- Wardens choose 4 base lists from the approved
open and closed lists of Chamurian sphere of magic.
-
Additionally, Wardens choose 6 base lists from the
Chamurian Waren folio below. Note that this also contains the additional lists
in Chamurian Common Base Table, as well as open and closed Essence lists
allowed for Chamurians. Left-most column is the most typical set.
Earth Law
|
Animal Mastery
|
Nature’s Lore
|
Magic Staff (EC)
|
Spell Defense
(EC)
|
Physical
Manipulations (EC)
|
Storm Law (F&I:
A)
|
Predictions
(EC)
|
Storm’s Protections
(F&I: A)
|
Plant Mastery
|
Warding
Mastery* (EC)
|
Traveler’s
Ways (EC)
|
EC = Essence Companion; F&I: A = Fire & Ice: Elemental
Companion Addendum
* This is of course available to all Chamurian pure/hybrid spell users but it
is typical for Wardens.
- The rest of the spell lists in the base list folio
may be learned as Closed Essence spell lists if the character finds someone to
teach them or spends a sufficient time to research the lists from the Vault
(i.e. studying the sky).
Special skills: Everyman: Time Sense, Meditation,
Divination (Astrology), Magic Ritual, Spell Mastery.
Occupational: Herb Lore.
Restricted: Channeling.
Profession bonuses: As Animist.
Chamurian Healer
Chamurian Healers are pure spell users of Essence. They are the
Chamurian version of Lay Healer, realm-swapped to Essence. Their spell lists concern
healing of injuries. Like Mystics, they are a little-known school within
Chamurian philosophy, and while they are usually happy to aid those in need, they
are regarded with suspicion due to their unfamiliar background.
Template: Lay Healer. Pure spell user of Essence.
Prime Stats: Em and SD.
Base lists:
- Healers choose 4 base lists from the approved
open and closed lists of Chamurian sphere of magic.
- Healers choose 6 base lists from the Chamurian Healer
folio below. Note that this also contains the additional lists in Chamurian
Common Base Table, as well as open and closed Essence lists allowed for
Chamurians. Left-most column is the most typical set.
Blood Mastery
|
Brewing Lore
(EC)
|
Bone Mastery
|
Magic Staff (EC)
|
Concussion
Mastery
|
Medical Law
(MC)
|
Muscle
Mastery
|
Mending Ways
(EC)
|
Nerve and
Organ Mastery
|
Spell Defense
(EC)
|
Prosthetics
|
Physicks (MC)
|
EC = Essence Companion; MC = Mentalism Companion
- The rest of the spell lists in the base list folio
may be learned as Closed Essence spell lists (except the normal Lay Healer base
lists that are considered hybrid spells) if the character finds someone to
teach them or spends a sufficient time to research the lists from the Vault
(i.e. studying the sky).
Special skills: As Lay Healer.
Profession bonuses: As Lay Healer.
Additional notes: While it is available for all Chamurians, the training
package Physician is particularly appropriate for Chamurian Healers. These
spell lists are available also as alternative base lists for Chamurian Healers,
who can develop them as base lists under Essence.
Chamurian Astrologer
Chamurian Astrologers are hybrid spell users of Essence and Channeling.
They are the Chamurian version of Astrologer, realm-swapped to Essence/Mentalism.
Their spell lists focus on gathering information. They are specialized in observing
the movements of heavenly bodies, making them essentially the most respected
(albeit still rare) of the Chamurians, by other Chamurians anyway. They are the
only Chamurian profession with Channeling as an additional realm. Their spells
deal with detection, precognition, communication, and often are only usable under
the starlit skies, where they commune with Chamur’s Vault.
Note: The common Chamurian Astrologer base spell
lists are almost the same as regular Astrologer’s. The significant difference
is the removal of Starsense that is too much like a Mentalism list and
thus inappropriate for an Essence/Channeling hybrid (and I hold that Mentalism as
a professional field should be restricted to Ravanna as much as possible, with
the sole exception of Chamurian Mystic). Thus, Starsense is replaced
with Far Visions.
Template: Astrologer. Hybrid spell user of Essence and Channeling.
Prime Stats: Em, In, and SD.
Base lists:
- Astrologers choose 6 base lists from the Chamurian
Astrologer folio below. Note that this also contains the additional lists in Chamurian
Common Base Table, as well as open and closed Essence lists allowed for
Chamurians. Left-most column is the most typical set.
Far Voice
(MC)
|
Combat Illusions
(EC)
|
Far Visions
(MC)
|
Dream Law*
(MC)
|
Holy Vision
(MC)
|
Dream Lore*
(MC)
|
Starlights
(MC)
|
Vision Guard
(MC) (as Es/Ch)
|
Starlore (MC)
|
Magic Staff (EC)
|
Way of the
Voice (MC)
|
Spell Defense
(EC)
|
EC = Essence Companion; MC = Mentalism Companion;
* Dream spells are not normally available but require Dreamweaver training
package typically available for few mentored Chamurian Astrologers. To gain
this training package, Mentor talent is required. With the training
package acquired, the lists may be chosen to be learned as one or two of the 6 base
lists.
Note: Dream Law, Dream Lore, and Vision Guard, and all left-most column
spell lists are considered hybrid Essence-Channeling base lists for purposes of
learning.
- The rest of the spell lists in the base list folio
may be learned as Closed Essence spell lists (except the Chamurian Astrologer base
lists mentioned in the above note, which are considered hybrid spells but which
are still learned as Closed lists) if the character finds someone to teach them
or spends a sufficient time to research the lists from the Vault (i.e. studying
the sky).
Special skills: As Astrologer, except Star Gazing is
only Everyman¸ and Astronomy is considered a normal skill (instead of Restricted
like it is for other characters in Scarthen World.). Divination and
Divination Lore are always developed with Astrology specialization.
Profession bonuses: As Astrologer.
These seven adjusted professions make the Chamurian spell
using professions. Additionally, Chamurians can be of any non-spell using profession
while being of realm Essence.
Almost every other Arms (or other non-spell using Sphere) realm
Chamurian would learn at least one Open Essence list of the Chamurian sphere,
if none other than The Vault Opened.
I’m so far quite satisfied with how Chamurian spell users and
their mechanics turned out. There could be even more detail, like changing a
few names of spell lists to be more appropriate, adding seasonal and other celestial
clauses to their use, and even adding some fluff to the spell descriptions. If
I get inspired enough, I’ll do something like that in a future post.
While the diversity of Chamurian spell users is way higher
and thus they may conceivably wield more power than previously, it’s good to
remember that Essence magic progression is weak in Scarthen World. Chamurians
will not have much power points to utilize all their power, except at higher
levels when their Star Gazing and even Astronomy skills become significant
additional sources of power points.
Next up, I wish to do something similar for Sula’fay
professions and Ravanna, and maybe various sorcerers of Unlife
origin (like particular kinds of shamans and demonologists).